This concept is attempting to make wireless connectivity and communication more graspable by mapping intangible actions, functions and settings to real-world tangible actions.
The observation that led to this concept comes from audio consumption and more specific the mismatch between where content usually resides today (in smartphones) and what is being used to amplify the playback (stereos and speakers)
In a typical audio-playback scenario a clash of interfaces occur. The smartphone that holds the content is connected either via a audio-cable or via wireless technology (usually Bluetooth) to an amplifier. More often than not you get double volume controls, double playback controls and so on. This together with the smartphones already existing interface-duality with some functions residing on the screen and some mapped to physical keys makes for a complex interface system.
Event Clock is a internet-of-things connected device that lets you map events to a traditional wall clock.
The two extra hands can be set up to show time related events, such as reminders, your next two busses to leave from your closest bus-stop and so on.
When the hands are not in use they hide behind the larger clock hands.
Chüne is a playful social music service that intelligently curates playlists depending on who is around, and how much fun they’re having.
This project was done in collaboration with Zassa Kavuma and Kilian Bochnig during a three month internship at British UX wizards Clearleft
Exploring physical interfaces with NFC technology.
I helped out BBC's R&D lab to develop and prototype DIY radios that housed their customisable Radiodan platform.